MIGRAINE EXPERIENCE ROOM
In this room, visitors were living two types of experiences that had the aim of sensitizing the public to the pathology of migraine.
If on the one hand it was neither possible nor desired to make visitors experience pain, which remains a fundamental element of a migraine crisis, on the other there was the desire to increase awareness of all the other problems associated with this pathology that differentiate it from a common headache.
For this reason, visitors were able to both experience immersively some types of visual and acoustic nuisances designed by DRDS, similar to those that can be accused in times of a migraine crisis, and then to see a film that presents in a narrative and realistic way what it means to suffer from migraine in daily life.
The immersive installation took place in a dark room in which the audience would look at a visual effects video, coordinated with bright flashes coming from the walls, in order to create a visual discomfort, while listening to a disturbing soundtrack through by earphones (like a silent disco).